8/23/2023 0 Comments Diablo immortal netease reddit![]() This is partly because everything about Diablo Immortal is filtered through. Hand-crafted overworld with some sort of procedural generation in dungeons, legendary items that enhance characters, legendary gems, many different skills you can swap in or out, even a hint at something similar to Diablo 3’s bounty system. The gameplay shows that, and the design Cheng and Hsu appear to be going for are similar. It’s working as a team, like any other Blizzard team, on one game.”īut otherwise, everything points to a system incredibly like Diablo 3. It's not like we divide evenly with ‘you do this, we do that,’ everyone has good ideas, then everyone discusses the good ideas, then we make it in to the game. “It is a real co-development,” says Hsu, “even though we're not physically in the same room all the time - we are a lot of times - but we act like one team. The two companies have previously worked together to publish games in China, but this is new ground, as the two are working directly together. "Everyone has good ideas, then everyone discusses the good ideas, then we make it in to the game"Įspecially when this release highlights a new venture for Blizzard in development: co-developing with NetEase. It’s not an enviable task - if you’re reading this, there’s a strong chance you know how difficult convincing the internet that a bad thing is actually good can be. That’s seemingly the plan: let people give Diablo Immortal a try, drip feed the game, just give it a chance. ![]() “I think intellectual curiosity is rooted in scepticism, but when we show people the game, and people get their hands on it, play it, many people who are sceptical kind of go "oh! Well this is actually quite fun." We hope to win over a lot of people over time, but I understand that, for people at home, people watching with the virtual ticket, who don't get a chance to actually play it, that can be very difficult, and so I totally understand where they'd be coming from.” I think if you came to BlizzCon expecting and hoping for a PC announcement, and you don't play mobile games at all, you'd be "oh! That's not what I asked for, and this doesn't do anything for me," and I think it's okay for people to be sceptical. “We were talking earlier today about how a large group of the Diablo community are PC gamers, and they came to Blizzard through PC, and they love the PC platform, and we love it too. “I think there's been some negative reaction,” says Cheng, “when I look at that, I think it's totally understandable. It’s not Diablo, they cry! Blizzard are just corrupted by Activision, the comments wail! In reality, everything should have been much simpler: a little scepticism, but curiosity and excitement.Īs the discourse raged on - and it still does - we spoke to two of the game’s developers, Wyatt Cheng, lead game designer, and Joe Hsu, senior producer, about what Diablo Immortal is, what it’s been like to see the internet flare up. Perhaps a new expansion? A new character? In reality, it was a new mobile game: Diablo Immortal, developed by Blizzard and Netease. This led to the announcement that Diablo 4 would not be at BlizzCon 2018 - something else would. As it got closer, people realised that Diablo was in the headline spot for panels, meaning something was coming. In the months leading to BlizzCon 2018, rumour mills began grinding away, as ‘leaks’ were published and hushed whispers sent over direct messages alluded to something happening. If you’re late to this party, a brief rundown of the events so far. The last week of games news has been utterly dominated by one thing: Diablo Immortal, or more specifically, the vitriol it has received.
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