Eventually, he challenges Kaito to a final puzzle under the influence of another Orpheus Armlet provided by Orpheus himself. He does the same in the third season, investigating the Pythagoras Scriptures to find the true nature of the Puzzle of God. During the second season, Rook spends his time with Bishop investigating the Orpheus Order in many different locations and mostly solves puzzles. After Kaito saves him, and he finally rejects his Orpheus Armlet, he decides he needs to reform the ways of the P.O.G and sets off to do so. However, Kaito notices that the puzzle is based on the wood puzzle that Rook made for him as a child and thus manages to prevent the puzzle from crumbling instantly as he remembers the structural weakpoint. At the peak of his madness, Rook simplifies the puzzle to the point the solution is obvious so that Kaito can kill him. The puzzle is built to ensure that if Kaito solves it, Rook plunges to his death. He finally challenges Kaito to his "Puzzle of God" on a secret island. Eventually, he loses his composure after witnessing Kaito having "puzzle time" with Sakanoue Gammon(at this point he had become a P.O.G Giver after an offer from Elena Himekawa), becoming a laughing stock to the P.O.G. With his association with the P.O.G known, he begins presenting increasingly cruel puzzles to Kaito and his group to accelerate his progression. Later, Rook takes Kaito to an old maze they used to frequent at Crossfield Academy, where he leads Kaito to a Fool's Puzzle and reveals his "true nature". The two reunite when Rook gives a puzzle on the whiteboard in Kaito's class. During this time, Rook promises to create a wood puzzle for Kaito, who states he can't wait to see it.One night however, Kaito keeps Rook out past his curfew and he is taken away, never to be seen until they are in highschool. He and Kaito form a Giver - Solver duo, with Rook creating puzzles that finally challenge Kaito, and in turn Kaito taking his time to appreciate and accept Rook's puzzles. He frequently spends his time on breaks from the experiments in the forest, creating puzzles he genuinely enjoys and this is how he meets Kaito and the two both become friends. As such, he was isolated from the majority of the school and was confined to his own classroom and quarters. Rook grew up at Crossfield Academy, a school for geniuses, and is experimented on from early childhood by the P.O.G to see his potential as a Giver. Initially Rook is in control of his branch of the P.O.G and is watching Kaito as he progresses toward becoming a Phi Brain. Rook is a P.O.G Giver and a childhood friend of Kaito's. After this, he continues to support Kaito from behind the scenes. Although he initially stays composed, he briefly gives into the armband, but is beaten by Kaito and returns to normal. Intrigued to see the effects of the band and also to see how he would do against a real candidate for the Phi brain, Souji challenges Kaito to the cultivation of his work, the "Sliding Junction" puzzle, with the loss condition supposedly being bombs planted around the mountain. Curious, he does this and is equipped with the second model of the Replica armlets. During the second season, Souji is contacted by someone else posing as The Minotaur, who tells him to rechallenge the first puzzle in order to obtain a Orpheus Armlet. While the group is focusing on their task, Souji usually also analyzes data and investigates the opponents in order to provide information to the group that normally helps them from being at a disadvantage. Although he doesn't tend to follow Kaito and the rest of the group to different puzzles, he arranges transport and accommodation. Having found hope, Souji begins to work with Kaido Baron and "Section Phi" of the P.O.G in order to make puzzles and find potential Phi Brain candidates in Root Academy. Distraught from this, it is implied that he is going to forget puzzles, until Kaido Baron comments on his potential as a Giver. It is later revealed that Souji was a Solver who had also attempted the first puzzle, however upon completing the initial maze, he was rejected by the Orpheus Armlet, meaning he did not have the potential to become a Phi Brain. A very gifted giver, Souji has made a number of puzzles. Jikukawa Souji is responsible for presenting the first puzzle to Daimon Kaito under the alias of "The Minotaur". A Giver is a person who designs and presents puzzles for Solvers to challenge.
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